AI Insights · Timothy · July 2022
Top 5 City Building Games on iOS in Turkey, Q2 2022
Explore the performance trends of the top 5 city building games on iOS in Turkey during Q2 2022, featuring data on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 city building games on the iOS platform in Turkey showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics for these popular titles.
Merge County® from Microfun Limited saw a notable peak in weekly revenue of approximately $2.3K in late April, followed by fluctuations, ending the quarter at around $1.2K. Weekly downloads experienced a significant drop from 3K in early April to just above 80 by the end of June. Active users also showed a declining trend, starting at 2.5K in early April and stabilizing around 900 by the end of the quarter.
SimCity BuildIt by Electronic Arts maintained a relatively steady weekly revenue, peaking at $1.8K in mid-April and ending at $1.1K in late June. Weekly downloads varied, starting at 1.7K in late March and reaching 3.3K at the end of June. Active users for the game reflected stability with a slight increase, starting at 16.3K in late March and peaking at 18.3K by the quarter's end.
Global City: Building Games from MY.GAMES B.V. had a weekly revenue peak of $1.4K in early April, concluding the quarter with a stable revenue around $750. The game’s downloads peaked at 4.8K in early May and saw a steady decline, finishing with 2.3K at the end of June. Active users followed a similar trend, starting at 5.4K in early April, peaking at 7.7K in mid-May, and ending around 5.2K.
Land of Empires: Immortal by Nuverse, which launched in April 2022, showed an upward trend in revenue, reaching approximately $1.4K in mid-May and stabilizing around $880 by the end of June. Downloads spiked to 3.1K in the last week of June, while active users surged from 121 in its launch week to 2K by the end of the quarter.
Megapolis: City Building Sim from Social Quantum exhibited a stable performance with weekly revenue peaking at $294 in mid-April and ending the quarter around $61. Downloads remained consistent, averaging around 600 weekly towards the end of June. Active users showed minor fluctuations, staying around 2.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.